Saturday, February 14, 2015

Production DevLog #1

Hey guys, Nick here! I wanted to take a moment to bring you the first DevLog from our studio, with a quick update as to where we are at. Bryce, our programmer, and I spent the better part of our afternoon chatting and prototyping some of the main mechanics that will be seen in Project Sky. We decided to first go with the old fashion route of a paper prototype, so we got to building some paper airplanes! We crafted some well designed types, and some poorly designed types, turned on a fan in the room, and launched the airplanes at a target. While many of the videos are going to remain in our own repository for reference purposes, I'm going to share a few here for you guys. We even got some fellow students to help us out! Bryce is now going to be focusing on taking what we learned in the paper prototype tests and put them to good use in the Unity Game Engine. We're hoping to have a good protoype by the end of the week, and get ahead of our own schedule!



One of the fabulous guys from @PentaPodGames helps us prototype. 

Distance test

 He shoots and scores!


    Bryce and I also chatted about a lot more mechanics of the game. To take some words he said, "Through hell and high water, we will have local multi-player working". Rest assured, Bryce is on board with our idea of having up to four people try to control a paper airplane, and is very excited to get it into the game. Yes, we have our work cut out for us over the next 20 weeks, but we're ready for it. 

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