Tuesday, March 10, 2015

Production/Design DevLog #5

Hey guys! So I just got back from GDC, where I had a wonderful time being a CA and meeting all sorts of wonderful people. I also got a chance to have industry vets playtest Project Sky, and get their feedback. Overall, everybody really liked the concept of the game, but found some design/programming flaws, including movement still being a bit too sensitive for first time players. These are bugs we are going to be researching moving forward. Also, in production, we are working on polishing our intro level, which we will be demoing off for the remainder of the quarter. While polishing this, we are moving forward with our character modeling and designing the main level. In class on Tuesday, we will be running a small competition, to see who can get the best time in the class.

Transitioning into design, this week has been more level and UI focused for me. I'm now working on development of our complete level, which we will be ready to show off at the start of next quarter. We're taking a new approach to Chicago, infusing nature into it and including a lot more organic architecture. We're taking Millennium Park and putting it into the Maaite's homeworld. It's exciting for us to be moving the game in this direction, and we can't wait to show off what we have. On the UI side, the menus are pretty much done and now it is going over to our programmer to connect everything together. I've always found that menus seem to be left until the last minute, so we are taking our time to produce a great structure for this, which should increase the overall player experience.


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