Monday, June 8, 2015

Public Showcase!

So we may have disappeared off the map last week, and we're terribly sorry about that, but we did have a good reason! This past Friday, June 5th, we showed off a public version of Paper Wings at our Capstone Showcase. This was the first of two showcases, meant for the public to come in and see the games we have been working on. For those of you that came out, we really appreciate you all taking time to play Paper Wings and for bearing the heat with the rest of us. I saw a lot of people smiling at the showcase, which was a great thing to see. We got a lot of great feedback and found some more bugs (I don't think those things will ever go away), but most importantly we got a chance to see what people really thought of our hard work. Many people at the showcase had never seen Paper Wings before, so I was nervous that our point or purpose of the game wouldn't get across. However, I couldn't have been proven more wrong. Everyone who played the game had a huge smile on their face, said that they thought the world was adorable and the characters were great, and that flying felt fun. Not everyone could fully grasp the concept of playing the game, but even if they didn't, they said they felt like they really wanted to at least watch other people play the game.

Coming from a Production standpoint, I wanted to see how the game would fair with our target market. Most of our testing has been from college students and older, but our market is for younger kids that are looking for these fun casual games to play. We got a great opportunity to see this market in action, and almost all of them were able to get the concept of Paper Wings immediatly! They understood flying and figuring out how to control the air plane, and by the time they put down the controller these new pilots were pros. To me, this is a sign that we did the right thing and we're focusing on the right group. I still think we're going to have the re-tune the courses when we make our eventual switch over to a new and exciting platform (details coming soon), but for now we've done a good job.

What's next? Well, we're now prepping for our final showcase, which is private and by invite only. It's pretty big for us and so this week is going to be spent polishing the game more and fixing all bugs that we've found. Then, in almost two and a half weeks, we'll be launching on Desura. I'm sure by now, plenty of people know what is happening, and I'd like to say that we are going to move forward as planned, until told otherwise. We're now going to also be launching in itch.io (more info soon). We're going to also be announcing some news in the near future, so please keep an eye to our facebook and twitter pages for that coming soon!

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